HUBUNGAN INTENSITAS BERMAIN GAME ONLINE DENGAN MOTIVASI BELAJAR MAHASISWI PAI DI ASRAMA STIT MADANI YOGYAKARTA

Maghfiroh, Atina (2026) HUBUNGAN INTENSITAS BERMAIN GAME ONLINE DENGAN MOTIVASI BELAJAR MAHASISWI PAI DI ASRAMA STIT MADANI YOGYAKARTA. Other thesis, Sekolah Tinggi Ilmu Tarbiyah Madani Yogyakarta.

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Abstract

The development of digital technology has increased the use of online games among university students. Online gaming activities are often associated with learning motivation because they have the potential to affect time management and academic focus. However, previous studies have produced inconsistent findings. In addition, preliminary observations of female students in the Islamic Education Study Program (PAI) residing at the STIT Madani Yogyakarta dormitory indicated that some students who played online games still demonstrated relatively high learning motivation. These conditions suggest that the relationship between the intensity of online gaming and learning motivation remains unclear and therefore requires further investigation.
This study aimed to determine the relationship between the intensity of online gaming and the learning motivation of female students in the Islamic Education Study Program (PAI) at the STIT Madani Yogyakarta dormitory. This research employed a quantitative approach with a correlational method. The sample consisted of 38 female students selected using purposive sampling. Data were collected through a Likert-scale questionnaire and analyzed using the Pearson Product Moment correlation test with the assistance of SPSS software.
The results showed a correlation coefficient of -0.101 with a significance value of 0.546 (p > 0.05). These findings indicate that there is no significant relationship between the intensity of online gaming and the learning motivation of PAI female students at the STIT Madani Yogyakarta dormitory. Although the direction of the relationship was negative, the strength of the correlation was categorized as very low. The findings suggest that the respondents’ learning motivation is not significantly related to the intensity of online gaming but is more likely associated with self-regulation abilities, academic goals, and the support of a dormitory environment that is conducive to learning activities.

Keywords: online gaming intensity, learning motivation, female students Islamic Education Study Program (PAI), correlation.

Item Type: Thesis (Other)
Subjects: B Philosophy. Psychology. Religion > BL Religion
L Education > L Education (General)
Divisions: Faculty of Law, Arts and Social Sciences > School of Education
Depositing User: mrs Admin Repository
Date Deposited: 20 Jun 2026 02:47
Last Modified: 20 Jun 2026 02:47
URI: http://repository.stitmadani.ac.id/id/eprint/493

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